Non-penalty shot xG per 100 penalty-area entries. A team-level chance yield ratio, not individually linked entries and shots. Own goals excluded.
What it tells you: Shows non-penalty chance creation relative to box-entry volume. Includes xG from inside and outside the area; it is a team-level yield ratio, not a per-entry scoring probability.
Updated · 3 Nov, 00:00 UK+/− = places higher/lower than the 2026/27 PL table.-24% rank correlation
Chance yield per box entry. Non-penalty shot xG per 100 penalty-area entries. A team-level chance yield ratio, not individually linked entries and shots. Own goals excluded. Position change is relative to the current Premier League table.
20 of 20 clubs have complete verified samples. Missing values stay blank.
Which tables match the league?
Rank correlation · strongest to weakest
+100% same order · 0% no rank relationship · −100% opposite. Not prediction accuracy.
12026/27+93%Typical (31 seasons)+93%
22026/27+86%Typical (5 seasons)+76%
32026/27+83%Typical (5 seasons)+75%
42026/27+83%Typical (31 seasons)+80%
52026/27+83%Typical (31 seasons)+88%
2052026/27-36%Typical—
2062026/27-38%Typical (5 seasons)-24%
2072026/27-38%Typical (5 seasons)-31%
2082026/27-43%Typical (5 seasons)-19%
2092026/27-44%Typical (5 seasons)-23%
Typical = historical median at the same stage (87–93 league matches; complete matchdays). Each stat shows its available seasons. Main metric versus league position; ties averaged. Updates with the data.
How these tables work & more ideas
Filtered tables use points won on the pitch, with no allocation of league deductions. Opponent groups use today’s table, not their position when the match was played. Ties use PPM, goal difference per match, then goals per match; alphabetical order only arranges exact ties.
The Big Six are Arsenal, Chelsea, Liverpool, Manchester City, Manchester United and Tottenham. Form uses each club’s own completed games, not a shared gameweek.
P = games played; W/D/L = wins, draws and losses; GF/GA = goals for/against; GD = goal difference; PPM = points per match. xG measures chance quality before the shot; xGOT also considers where the shot goes. Missing values are not counted as zero.