Choose a tableAway table Draw rate Home table Points won in period Unbeaten rate Win rate Average chance quality — NPxG per shot Big chance difference Big chances — xG ≥30% Big chances against Big chances for Big chances: conversion — xG ≥30% Big chances: scored — xG ≥30% Both teams scored Box-shot yield per entry Chance quality allowed — NPxG per shot Chance yield per box entry Conversion inside the box Conversion outside the box Expected goal difference Expected goals against Expected goals for Expected points (xPts) Failed to score Goal difference Goal difference minus xGD Goal share inside the box Goal share outside the box Goals inside the box Goals minus big chances Goals minus xG Goals minus xGOT Goals outside the box Goals scored Low chances — xG <10% Low chances: conversion — xG <10% Low chances: scored — xG <10% Medium chances — xG 10–<30% Medium chances: conversion — xG 10–<30% Medium chances: scored — xG 10–<30% Non-penalty chance balance Non-penalty shot share NPxG per shot inside the box NPxG per shot outside the box Opponent GK goals prevented Over 2.5 goals Post-shot expected goal difference (xGOT) Post-shot expected goals against (xGOT) Post-shot expected goals for (xGOT) Shot execution added Shot share inside the box Shot share outside the box Shot-execution points (xGoTPts) Shots inside the box Shots outside the box Sitter-range chances — xG ≥70% Sitter-range chances: conversion — xG ≥70% Sitter-range chances: scored — xG ≥70% xG per shot — including penalties Fast-break chance balance Fast-break chance creation Fast-break chances allowed Fast-break reliance Open-play chance balance Open-play chance creation Open-play chances allowed Set-piece chance balance Set-piece chance creation Set-piece chances allowed Set-piece reliance Action value (VAEP) Action value (VAEP) per 100 actions Expected threat (xT) Expected threat (xT) per 100 actions Possession value (PV) Possession value (PV) per 100 actions PV — attacking component PV — defensive component VAEP — attacking component VAEP — defensive component Average action position Box entries Box entries allowed Box entry difference Carries into the box Carry share of box entries Crossing reliance Direct attacks Field tilt Final-third entries Final-third entries allowed Final-third entry difference Long build-up attacks On-ball control losses Passes into the box Passing-hub reliance Patient build-up Possession-sequence length Progressive carries Progressive passing density Take-on success Tempo — direct speed Aerial duel success Clean sheets Defensive intervention height Duel win share — all duels Five-second regains Goals conceded Ground duel win share High turnovers Most clearances Most defensive actions (combined) Most defensive blocks Most duels won Most interceptions Most tackles Possession-adjusted ball winning Possession-adjusted defensive actions Pressing intensity — PPDA Quickest ball recoveries Shot-blocking involvement Goalkeeper actions outside the box Goalkeeper claim success Goalkeeper claims Goalkeeper launch share Goalkeeper pass length Goals conceded vs xGA Goals prevented vs xGoT Average sprint distance Distance covered Distance covered minus opponent Non-sprint distance Non-sprint distance minus opponent Non-sprint distance share Number of sprints Remaining distance (outside run + sprint) Remaining distance (outside run + sprint) minus opponent Remaining distance (outside run + sprint) share Running distance Running distance minus opponent Running-band share of distance Running-output index — experimental Running-output points — experimental Running-points table Sprinting distance Sprinting distance minus opponent Sprinting share of distance Sprinting-points table Sprints per kilometre covered Dirtiest teams Most fouls Possession-adjusted fouls Red cards S/housery — disruption Yellow cards Goals by substitutes Lead protection — wins from a lead Points dropped from a lead Points recovered from behind Time behind Time in the lead Time level Goal difference: 1–15 minutes Goal difference: 16–30 minutes Goal difference: 31–45+ minutes Goal difference: 46–60 minutes Goal difference: 61–75 minutes Goal difference: 76–90+ minutes Goals conceded: 1–15 minutes Goals conceded: 16–30 minutes Goals conceded: 31–45+ minutes Goals conceded: 46–60 minutes Goals conceded: 61–75 minutes Goals conceded: 76–90+ minutes Goals scored: 1–15 minutes Goals scored: 16–30 minutes Goals scored: 31–45+ minutes Goals scored: 46–60 minutes Goals scored: 61–75 minutes Goals scored: 76–90+ minutes Back-four starts Back-three / back-five starts Fewest players used Fewest substitutions Keeping starters on longest Latest first substitution Latest substitutions overall Players with 40%+ of minutes Players with 60%+ of minutes Players with 80%+ of minutes Reliance on the same 11 Reliance on the same three substitutes Reusing the same substitutes Starting-formation changes Starting-formation consistency Starting-formation variety Starting-XI continuity Action value (VAEP) — positive-value spread Assists — player spread Different assist providers Different goalscorers Expected assists (xA) — provisional spread Expected threat (xT) — positive-value spread Goal-creating actions — recorded spread Goal-creating contributors Goals — player spread Possession value (PV) — positive-value spread Shot-creating actions — recorded spread Shot-creating contributors Against the Big Six Against the bottom half Against the rest Against the top half First-half goals only Last 15 minutes only No added-time goals No own goals No penalty goals No substitute goals Open-play goals only Scores after 60 minutes Scores after 75 minutes Second-half goals only ↓ Save PNG Share ↗
Pressing intensity — PPDA Lowest first ↓ Opposition passes per defensive action in the supplied pressing zone.
What it tells you: Lower means more frequent interventions, not necessarily a more successful press.
Compare Most tackles → Most interceptions → Most defensive blocks → Most clearances →
Updated · 3 Nov, 00:00 UK +/− = places higher/lower than the selected period’s points table.+16% rank correlation
Pressing intensity — PPDA. Opposition passes per defensive action in the supplied pressing zone. Position change is relative to the points table for this period. Pos Club P Zone passes Press acts High wins 5s regains Passes / action ↓ Rank vs period pts 1 1 182 36 18 13 5.06 2 1 254 40 13 16 6.35 3 1 302 41 11 11 7.37 4 1 284 37 13 21 7.68 5 1 269 29 6 8 9.28 6 1 319 33 8 13 9.67 7 1 324 32 7 13 10.13 8 1 369 36 5 12 10.25 9 1 458 43 15 14 10.65 10 Fulham Fulham 1 played · 1 pts Zone passes: 341 · Press acts: 32 1 341 32 9 13 10.66 11 1 299 26 8 14 11.50 12 1 353 30 7 17 11.77 13 1 271 23 7 14 11.78 14 1 423 31 13 11 13.65 15 1 290 21 8 8 13.81 16 1 419 30 3 10 13.97 17 1 316 22 1 8 14.36 18 1 487 31 7 9 15.71 19 1 416 24 12 15 17.33 20 1 432 23 1 9 18.78
20 of 20 clubs have complete verified samples. Missing values stay blank.
How these tables work & more ideas Filtered tables use points won on the pitch, with no allocation of league deductions. Opponent groups use today’s table, not their position when the match was played. Ties use PPM, goal difference per match, then goals per match; alphabetical order only arranges exact ties.
The Big Six are Arsenal, Chelsea, Liverpool, Manchester City, Manchester United and Tottenham. Form uses each club’s own completed games, not a shared gameweek.
P = games played; W/D/L = wins, draws and losses; GF/GA = goals for/against; GD = goal difference; PPM = points per match. xG measures chance quality before the shot; xGOT also considers where the shot goes. Missing values are not counted as zero.